Game design / Unity / Virtual Rehab

Pressure sensor based game. Custom full level design and game play.

Pressure sensor based game.

Unity + Kinect sensor serious game for lateral standing balance and upper extremity strengthening. The player controls the avatar’s (a dragon in this picture) wing flap with arm flapping, and rotation with trunk side bending. (a dragon in this picture)

Pressure based heat maps showing pressure locations (All custom graphics designed in Blender)

A sensor based game for anterior/posterior COM movement. Custom graphics and game level design.

Pressure sensor based game based on a movie concept. (All custom graphics designed in Blender)

Interactive balance game measuring center of mass. Offers side menu for turning on and off options such as a random moving target, sound, trails and more.